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Wild Dive is a First Person Runner made for PC, where you cross a vibrant but unforgiving nature at a frantic pace. Reach the highest score by dodging obstacles, leaping across ravines, sliding down slopes, etc …
Watch your step!

About the project

Wild Dive is a platformer/runner made in Unreal Engine during my last year of formation at Objectif 3D.
Being the only Game and Level Designer of the project, my responsibilities were high and my tasks numerous.

My Contribution

My missions were comprised of but not limited to: coming up with an achievable game concept, prototyping with and without programmers, finding an appropriate artistic direction alongside the graphic designers, laying down the Level Design Blockout, organising playtest and balancing the game.

Used Softwares

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Level Design

My Process

While fully designing on paper has it's perks, I believe taking inspiration from concept art makes for a much more "organic" Level Design. Images below show how I and my team managed to go from Concept Art to Blockout to Game Art.

Extras

Credits

Game Programmers

Environment Artists

Game & Level

Designer

Animators

Enzo Rostagno

Corentin Dupuy

Alexandre Dereusme

Romain Bourcier

Bastien Bonnes

Anthony Krol

Kevin Ea

Eva Palloure

Enzo Borne

Valentin Cornu

Hugo Haefflinger

Brayan Jaozafy

Maïlys Baulu

Raphaël Callier

Quentin Nicolas

Rigger/ Skinner

Lead Audio

Sound

Designers

Composers

Nathan Gravine

Lorenzo David

Estéban Thomas

Benjamin Goicoechea

Marius Roelly

Raphael Delivert

Florent Sabarros

Diego Laurier

Estéban Thomas

Roman D'Ambrosio

Roman D'Ambrosio

Florent Sabarros

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